![]() ![]() You want a big drop to start, giving the cars enough momentum to ride up and over successive bumps and turns, you want to give the tracks a camber through turns to channel as much of the G-forces so that your punters feel them squashing or lifting them into or lifting from their seat, instead of throwing them from side to side, and you need to do this in moderation so that people aren’t scared stiff. ![]() ![]() Excitement, queasiness and fear all need to be balanced equally to make a rollercoaster an enjoyable one for your park’s visitors, and the tutorial handily explained how best to approach a design. ![]()
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